What I Use for Game Audio Development

Reading Time: 3 minutes Tools of the sound trade. This crops up every so often, so here’s what I currently use for game audio, roughly categorized. Nothing here is inadequate, nothing here can’t be improved. Some tools do something brilliantly, while others are cringey, only listed here because I haven’t discovered or developed a better solution, or because better … Read more

Game Dialog Post-Processing Pipeline Development

Reading Time: 5 minutes Here are before and after screenshots of our dialog loudness charts (zoomed in for readability) showing all of the files for one language in our game. These are now part of our new dialog post-processing pipeline. File names have been changed for illustration purposes. With modern desktop browsers, hovering the mouse over the charts will … Read more