Champion and develop company-wide audio discipline initiatives and best-practices.
Creative game audio experience direction, ownership, and execution.
Manage and mentor internal sound teams; hiring and supervising external sound vendors.
Dialog, Foley, and sound effects recording, editing, and design; music editing; game sound mixing.
Implementation with proprietary tools, Maya, and audio middleware Wwise and FMOD.
Audio programming and software engineering tools, pipeline automation, and DSP (Python).
Game technical sound and systems design.
Sound facility acoustics and equipment research and recommendations.
Exploring machine learning methods paired with procedurally-generated techniques for game sound.
Unannounced next-gen project
StarCraft II: Nova Covert Ops
StarCraft II: Legacy of The Void
StarCraft II: Heart Of The Swarm
Diablo III  (as Senior Sound Designer, GANG Winner: Audio of the Year)
Additional sound contributions for Heroes of the Storm, Overwatch, Warcraft III: Reforged, trailers, eSports, conventions, exhibitions, branding, and cinematics.