Some examples of sound design prototyping for early StarCraft II user interface designs that largely stayed intact.
My user interface sound design conceptualization work for the Celestial Array in Legacy of the Void. This is a Protoss navigation room that functions as a travel hub for players. Here I tried to embrace and convey the idea of a wonderment and vastness of space as understood by an ancient alien race of a decidedly constructive perspective only had by traversing via an Arkship to endless outskirts.
Sound Design prototype for the inception of StarCraft II's War Chest, an unlockable, seasonal feature used to reward and promote engagement with players and tournaments. These were inspired by some interesting sonic bits I remembered from The Hunger Games and Prometheus.